Conner Ogden threatening to send the board members on an unscheduled trip is exactly the kind of twist that makes this pack worth it. Arkyane demanding his lieutenant's release forces you to rethink your whole negotiation strategy instead of recycling old tactics. Two villains, fresh pressure, zero
Arkyane's demand to release his lieutenant makes for a much tenser opening than the base game, and I like how it forces you to weigh the trade-off before you've even drawn a card. Only gripe is that these demand cards run a bit brutal if you're playing solo, so expect a few brutal losses before you